I have been creating physical and digital products as a designer for over 20 years. My journey in 3D modeling began with 3D Studio Max in 1999, and I switched to Blender in 2015.

Since 2007, I have been the owner and lead designer at Fokur Design Studio. Over the last two years, leading a talented team, I have guided the design and development teams through the intricacies of VR game development and metaverse creation.
I specialize in optimizing low-poly 3D models and producing computer-generated imagery (CGI). As a consultant and 3D artist, I work on projects that aim to include high-quality, optimized 3D assets across all platforms, including WebGL/WebGPU.
I currently reside in Bodrum, Turkey.