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I've been a designer creating physical and digital products for over 20 years. I started my 3D Modeling journey with 3D Studio Max in 1999 and converted to Blender in 2015.
I specialize in low-poly 3D model optimization and CGI. I work as a consultant and 3D artist in projects that aim to incorporate high-quality, optimized 3D assets for all platforms, including WebGL/WebGPU.
I currently reside in Bodrum, Turkey.